The 7950X3D also takes the lead over the 7800X3D in 99th percentiles at the 1080p resolution, but we don’t see that same trend with 1440p. The Ryzen 9 7950X3D has a bit more overclocking headroom than the 7800X3D at 1080p, but that isn't worth the stiff premium. Most gamers will be best served running the chip at stock settings. Engaging the DDR5-6000 Expo profile on our memory kit (labeled ‘Expo’ in the charts) yielded a mere ~2% speedup, and combining the faster memory with the auto-overclocking Precision Boost Overdrive and undervolting (labeled as PBO and UV) resulted in an underwhelming total gain of 3%. Overclocking the Ryzen 7 7800X3D was a mixed bag. As you'll see on the following page, the 7800X3D can't keep pace with the 13700K in productivity apps. The $417 Core i7-13700K trails the 7800X3D by ~ 14%, but its lower price tag and more balanced performance in productivity applications might make it attractive if you're looking for more than a chip optimized specifically for gaming. Overall, the 7800X3D will run faster and cooler than the 13900K in every gaming scenario, but the 13900K is a far more adept all-rounder. In contrast, the Ryzen 7 7800X3D runs cool and didn't exceed 90W in our testing. The Core i9-13900K requires exceptionally aggressive accommodations for overclocking. ![]() The Ryzen 7 7800X3D is 12% faster in 1080p gaming than the $580 Core i9-13900K, and overclocking only narrows that to 8%. The biggest difference between these two chips is the price tag and the number of cores the 7950X3D costs $250 more and has twice the number of cores, which will help in productivity workloads. Interestingly, the 7800X3D increases its lead over the 7950X3D to 2.5% at 1440p, but this is still a very close contest that falls into the imperceptible range. The 3D V-Cache tech puts AMD’s X3D chips in a league of their own, so the $449 7800X3D contends with the $699 16-core Ryzen 9 7950X3D for the lead - a victory it wins by a mere 1% in its stock configuration. The 3D V-Cache tech can also lead to slower performance in productivity applications, as you'll see on the following page. The $449 Ryzen 7 7800X3D is an incredibly fast gaming chip but be aware that the 3D V-Cache doesn’t accelerate all titles equally, so you’ll have to assess the trends in the individual game benchmarks below. But it would be nice to be able to use ULTRA settings.We simplified the first slides by excluding the overclocking configs, while the remainder contains the full roster of tested configurations. Is that more of a GPU thing? 3D objects etc more CPU? I guess Ive read that somewhere…įor the most part its a GPU thing. The one sim graphic setting that is really effected by the power of your CPU is the terrain level of detail. I’d bare in mind that there’s quite often not much of a difference in over all image quality between high and ultra settings. I’ve got a 3080, which will quite happily have everything set on ultra at 4K and not do any complaining but if dial things down to high I don’t see much of a difference in image quality. Maybe clouds only but its really very slight. With my 30X set up I find whenever I’m getting bad performance in the sim its mainly always when there’s a lot of other stuff going on in the scene. Live traffic, hugely detailed large third party airports and other badly optimised scenery and/or aircraft. Terrain LOD over 200% will kill things for me. What I have changed is Vsync on in the sim setting of 50% of refreshrate (which is 144hz in my case). Do I get lower I get “red background” on the Developer FPS-counter. It does not seem to like that I go lover than 55%. What I still see when moving the aircraft quick is some sort of microstutter to the graphics, the landscapes horizontal position is starting to stutter. ![]() Also I still have small stutters on the ground (but much less than I though I would have with Ultra).Īre there any settings in NCP that i proven to help? I have read so many different posts regarding this, but I have always got back to the default NCP state. For now Im not even using the higher energysetting, but the default. Please tell me (us) more about you personal settings, and what they do. The…page…file? Not following, sorry… We are not talking about Direct X buffer (something, something) that couldb be cleaned via Win 10’s disktool?įor what it’s worth I have default settings in the NVCP except frames being capped at 40. Ingame, I have the default Ultra settings with DX11 and TAA 100% and Vsync on capped to 1/3rd monitor refresh (which I have set to 120). My page file is 12GB which it was by default. MSFS does not seem to actually use the page file though (it seems to reserve/commit some memory from it, but never proceeds to actually use it). ![]() I get strutter only on the ground really, especially when doing a quick 180 on TrackIR after spawning (especially on some custom airports).
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